Surface Design Study: 3D Applications
Once again, this assignment is quite late, but I'm glad I'm starting to catch up in this class, as I've found 3D modelling to be an engaging activity outside of my own 2D media practice.
This is a full display of all the objects required for this assignment, though it should be important to note the tessellation for these objects is higher than the individual objects displayed, as I wanted to experiment a bit with it.
Here are the three objects, with a lower tessellation count and a closer, "zoomed-in" view.
Though this assignment wasn't particularly hard to execute on the material side, I did find a bit of difficulty in executing the creation "fabric/fluid" object, as I had to use a few new commands I'm not used to. Other than that, I think these renders turned out beautiful for the design I've created, and I could genuinely see myself using this design on fabric in the future (if time and resources, permit, of course 😂)
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